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Edda
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Devlog
Week 17 - 10th November 2024
November 08, 2024
by
Bitmuchmate
1
I'm now at the end of Act 1. Edda has managed to get back into her own hut and see if she can understand what this strange man's deal is. I've done a lot of graphical work this week, including redesig...
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Week 16 - 3rd November 2024
November 03, 2024
by
Bitmuchmate
1
State of the Game: Developer Q&A 1. How far along is the game? In terms of actual functioning rooms and puzzles, there's still a way to go. But I’ve nailed down the user interface, the graphical sty...
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Week 15 - 27th October 2024
October 26, 2024
by
Bitmuchmate
2
I've been frustrated by the art in my games to date, using assets to cover the parts I couldn't do. I'm now OK with what I *can* do, even though it's not brilliant, it is my own work and that makes it...
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Week 14 - 20th October 2024
October 20, 2024
by
Bitmuchmate
2
This week was spent talking to myself. I did work very hard on a sneaking section of the game, but I suddenly had this lack of motivation. It occurred to me that the sneaking part was just not interes...
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Week 13 - 13th October 2024
October 12, 2024
by
Bitmuchmate
2
I have had a week of manic creativity. Apart from one day where I stupidly thought I could draw - and wasted the entire evening trying to draw an alleyway - I have been just throwing in characters and...
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Week 12 - 6th October 2024
October 05, 2024
by
Bitmuchmate
1
A really satisfying week of refining the opening puzzle and dialogue scenes. I've played the opening a few times now - it looks terrible, but it's playing well. I've found a good style for the game: t...
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Week 11 - 29th September 2024
September 28, 2024
by
Bitmuchmate
I think I said that everything is now joined-up, even if many of the areas are crude black and white sketches. It's definitely helped me realise where there are issues however. My dislike of too much...
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Week 10 - 22nd September 2024
September 22, 2024
by
Bitmuchmate
2
I wonder if I will be making this for the rest of my life? I would quite like to move on to something else at some point, yet this game is miles away from completion. However, it does have a full plot...
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Week 9 - 15th September 2024
September 15, 2024
by
Bitmuchmate
2
Map I decided I wanted an overhead map for Edda to navigate. I love a map. It gives you a sense of the world. I realise you could have drawn your own of course. Everything you need to do in the game i...
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Week 8 - 8th September 2024
September 08, 2024
by
Bitmuchmate
1
I've done a lot of art for scenes this week. I also have been trying to code the opening to give information, be interactive and be interesting. It's not really quite there, but each iteration of thes...
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Week 7 - 1st September
September 01, 2024
by
Bitmuchmate
1
Had a bizarre week with health issues and then child drama tonight. Texting Any chance to write a proper update has been ruined, so I am just doing it quickly on my phone - and I *hate* typing on phon...
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Week 6 - 25th August 2024
August 25, 2024
by
Bitmuchmate
Entrance, Crossroads, Webs, Bridge I have joined up the first four "rooms" now. There is almost full functionality in the first two - both puzzles and cut scenes - then the next two I spent a while ju...
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Week 5 - 18th August 2024
August 19, 2024
by
Bitmuchmate
"Crossroads" This week was spent mostly on the crossroads scene. I call it the crossroads because the screen was a crossroads for a long time. So even though the art has changed and it looks nothing l...
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Week 4 - 11th August 2024
August 12, 2024
by
Bitmuchmate
2
My project plan helped me get past a very frustrating time. I've moved onto just working on the game in chronological order now. It's unpolished, but the first two rooms and the first puzzle work well...
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Week 3 - 4th August 2024
August 04, 2024
by
Bitmuchmate
My tasks for the week were "focusing on writing the dialogue; programming the inventory mechanics; and programming the dialogue." Twine I found it impossible to plan this work this week, until I decid...
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Week 2 - 28th July 2024
July 28, 2024
by
Bitmuchmate
1
Week 2 (give or take 11 months) I am one week into my latest attempt at completing the Edda project. There have been a couple of false starts, mostly due to me not having a good enough idea, then not...
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Week 1 - 21st July 2024
July 21, 2024
by
Bitmuchmate
1
Current Stage: Game Design and Planning Progress I have outlined the story for the entire game, which is in three acts. I'll initially call them 1) The Forest; 2) The Tower; 3) The Exorcism . I have c...
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