Week 7 - 1st September


Had a bizarre week with health issues and then child drama tonight. 


Texting

Any chance to write a proper update has been ruined, so I am just doing it quickly on my phone - and I *hate* typing on phone. 


Edda starting in the forest was a mistake. I see it now. She must start in daylight, in the relative safety of the village, before descending into the woods and as the game becomes increasingly mystical. 


I have the village planned out and a couple of the scenes are looking great. I'll post screenshots when possible. 


Joseph Campbell

Edda now has a more typical hero's journey. I don't mind being clichéd in this, if it plays out well. I'm not some genius who is able to bend the rules - better to make a game well, that follows the rules.


Also that's another reason why the anachronistic dialogue had to be toned down. 


Monkeys

I watched a film at the weekend - Inside Out 2. All the trailers were full of this unoriginal, box-ticking trailer dialogue that made me cringe. Plus every film was a prequel or sequel. 

I can't let my dialogue be that predictable, but it will have to fit the tone. Probably it will help. Those trailers mentioned are actually very guilty of anachronistic dialogue. Plus, a lot were talking animals, so... obviously that is a bit unrealistic too.


Only magical northern monkeys actually talk. 

Leave a comment

Log in with itch.io to leave a comment.