Week 8 - 8th September 2024
I've done a lot of art for scenes this week. I also have been trying to code the opening to give information, be interactive and be interesting. It's not really quite there, but each iteration of these ideas gets me closer - and the fact is I have a lot more areas to play with.
It was all a bit A-to-B however and I really *really* don't want to start with extensive cutscenes or chatter. I think you should learn the story while playing. It's not a cartoon.
Every time I re-organise, the story becomes clearer. More importantly, I laid out Edda's objectives so that I understand what a player would need to do and in what order to progress the story.
Not a very interesting update, but here are some more images.


Bye.
Edda
Set in a fantasy world akin to Middle Ages England, Edda comes home to find a strange man in her hut... What can she do?
Status | In development |
Author | Bitmuchmate |
Genre | Adventure |
More posts
- 18th September 202513 days ago
- Week 18 - 17th November 2024Nov 17, 2024
- Week 17 - 10th November 2024Nov 08, 2024
- Week 16 - 3rd November 2024Nov 03, 2024
- Week 15 - 27th October 2024Oct 26, 2024
- Week 14 - 20th October 2024Oct 20, 2024
- Week 13 - 13th October 2024Oct 12, 2024
- Week 12 - 6th October 2024Oct 05, 2024
- Week 11 - 29th September 2024Sep 28, 2024
- Week 10 - 22nd September 2024Sep 22, 2024
Comments
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Those graphics look gorgeous! I'm so proud of you for tackling something you had such a range of emotions about and weren't sure if you wanted to continue... but look at you now! It IS an interesting update and it gives us all some insight into how things are coming along for you.
Thank you. My work on scenes has really come on. Characters have been hit and miss, but doing some drawing lessons has helped. Interiors will be tough.
But thank you!
It's not a cartoon! I appreciate that mindset in our creation process
It's so easy to get dragged into the story and forget that at some point the player might want to, y'know, *click something*?