Update
Since my first dev update just a couple of days ago, I have been working through items within the game that I've been unhappy with.
I made a list of 74 issues that I wanted to address, including 2 or 3 game-breaking bugs. I've now addressed 70 of these issues.
Dialogue
An issue could be a dialogue change, so that what a character says makes sense in more than one scenario. So, let's say Undy wants to trade with somebody:
- Undy needs to be able to approach that character and offer a trade outright.
OR
- Undy has no idea this person is a trader and so that person needs to introduce themselves as a trader.
Either way, the same dialogue chain is being triggered, so you have to find language dextrous enough to fit both scenarios.
There were so many examples of characters saying things that only worked in one context but not another. I think I've tracked them all down now.
Descriptions
Previously, Undy could LOOK AT some really key items, and he wouldn't do anything. He wouldn't even default to a fall back line of dialogue that the Tumbleweed engine does have in place.
I've not added routines for every item in the game - maybe I will as a final tidy up - but now Undy says things about those items and objects
most essential to the puzzles.
Jokes
Almost inevitably, the jokes I threw in while quickly putting dialogue in to fill a gap, just weren't that good. Some have survived, but most have been at least reworded, or rewritten.
The jokes never are mean-spirited - I decided long ago that the tone would be gentler than my IRL humour. Undy is certainly targeted a few times, but even he doesn't get horrible treatment - and after all, he is the hero.
Quality of Life
I do worry the game is too easy. However, I've been determined to make the experience smooth. That means very little backtracking - certainly you'll never backtrack in pure frustration or confusion - and I've done all I can to drop hints to help push the player along. Rooms will be closed, light will turn off, and Undy will even drop subtle hints about objects and items. Plus you have a helper monkey called Ashy, who is like a unusually verbose and slightly rude version of Abu from Aladdin.
4 more things to do
There are four more things to change.
The arcade cabinet scenes are better than they were, but I must improve the images. The joke is the game you play is one of those brown screen PS2 games from back in the day...but this is beyond ridiculous. I need to make it clearer. There are two big graphical changes needed here.
There are two rooms where the players are just all over the place. It's a shambles. I need to think about geography of those scenes - they are the two final rooms of the episode. I might even replace the entire backgrounds.
Finally, I need to set the default verb for every item in the game. This is the verb that should be suggested to you when you right-click an item. There are only four verbs anyway, but anything to make life a little easier.
Next
After these things are addressed, I will move onto finalising the character animations. That's already 95% done, but a couple of characters are just nowhere near done.
Then it's music, voice acting, play testing... then I guess that's it. We'll see. But 5 months of very intermittent development may soon end.
Get Hey Der, Undy! Episode I: De King of Pong
Hey Der, Undy! Episode I: De King of Pong
A point and click adventure about a man just trying to get to table tennis.
Status | Released |
Author | Bitmuchmate |
Genre | Adventure |
Tags | Comedy, Point & Click, Retro |
Languages | English |
More posts
- V1.3 is live!Sep 08, 2023
- V1.3 Coming Soon (Big User Experience Changes)Aug 31, 2023
- V1.2Aug 08, 2023
- V1.1 AvailableAug 07, 2023
- RELEASE ANNOUNCEMENTAug 03, 2023
- MusicAug 01, 2023
- Friday night updateJul 28, 2023
- Successful PlaythroughJul 24, 2023
- Sorry!Jul 18, 2023
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